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"David El Tom" wrote:
> Hi,
>
> I just played around with the new version of PoV and this is what came out.
> I know, ..., not really good, but is one of my first tries.
> Everything is simple CSG beside the sheet on the table and the tip of the
> pen (HamaPatch).
> I defined a macro for the jalousie at the window (so that I can define the
> rotation of the elements and the hight in an easy way) and a second one for
> placing these metal plates inside the glas thingy (don't know the name in
> english). The wooden manequin was done with moray with complet IK setup
> (didn't worked as expected, but still helpfull). The table has an simple
> wooden texture (+some warps) and is covered by a small layer (box) of glass
> to fake the coating.
Very nice first post!
> Photons took 5 hours,
Too much... you may want to change/reduce the settings used and/or add collect off to
some objects...
> rendering additional 26 hours (1GHz, 128MB).
Agh... where does this awful render time come from? Did you use radiosity (if you
did, it doesn't look so)?
> The post
> process was done with HCR (by Ch. Horman, if think).
"I think?" :-) Credit where it's due. Great prog BTW.
> hope you like it and have some suggestions for improvements.
Yes I do like it.
Just lower the ambient to 0 please. The shadowed parts on the sheet look way too
bright.
Instead, try and use a fill light or (better but slower) let radiosity do the work
for you.
The main light is too... white.. add a little bit of yellowish hue. Jaime's lighting
macros would be very useful in this case.
The sheet could use better textures: it looks fake right now, add some wrinkles/dirt
to it.
The black objects look too black: I do use rgb 0 too but with some variable
reflections...
Keep up the good work.
--
Jonathan.
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