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The technique is quite simple: the basic building is made of a difference
between an box and a small heightfield. The heightfield must be small and
irregular to give the building the look of a ruin. Then the buildings are
scaled, rotated and arranged in a circular are, largest in the middle with
some random scaling, too. Finally a brick texture is applied to the whole
thing overlayed with a starfield type of texture to give some brurning
windows. The flames on the ground is one emitting media with planar density.
Hope this is helps.
Regards, Christoph
Batronyx <bat### [at] alliancecable net> schrieb in im Newsbeitrag:
3d7c1e99@news.povray.org...
> The devil dogs look more than a little misshapen, and some of the textures
look
> a little too shiny like plastic. But, that's about it for complaints.
Everything
> else about this image is HOT! >:] I particularly like that burning city
in the
> background. What technique did you use for that?
>
>
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