POV-Ray : Newsgroups : povray.newusers : Assigning different textures to triangles in a mesh : Re: Assigning different textures to triangles in a mesh Server Time
5 Sep 2024 00:14:44 EDT (-0400)
  Re: Assigning different textures to triangles in a mesh  
From: Warp
Date: 9 Sep 2002 06:24:36
Message: <3d7c76e4@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
> The real beauty of meshes are the reduced memory requirements when copies of
> declared mesh objects are used. There is no real difference otherwise.

  Unless POV-Ray handles a union of triangles in a very special way (which
I don't know if it does; I suppose not), then even one single instance of
a mesh takes less memory than a union of triangles (because in a mesh
vertex points shared by several triangles are stored only once, not once for
each triangle, as I suppose happens with a union of triangles).

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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