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"Warp" <war### [at] tag povray org> wrote in message
news:3d7bc6b1@news.povray.org...
> Mark Hanford <mar### [at] the internet com> wrote:
> > Sorry, I didn't mean solid in the POV sense, but in the
"real-world/visual"
> > sense.
>
> Pretty impossible to do with raytracing. Raytracing can only handle
> surfaces.
It seems to cope quite well though! It also "idiot-proofs" most of the
whole surface/solid thing. I'd have given up ages ago if I had to put a
surface on every bit I CSG'd away just to make a thing look
"solid-but-with-a-hole-through-it"...
> Which is enough for practically 100% of what you want to do... :)
The sad fact for me is that I know that POV can do the things I want - I've
only got to look at p.b.i and irtc (and of course your own work ;) to know
that - it's getting it to do them that stumps me!
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// -
Warp -
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