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Mark Hanford <mar### [at] the internet com> wrote:
> Sorry, I didn't mean solid in the POV sense, but in the "real-world/visual"
> sense.
Pretty impossible to do with raytracing. Raytracing can only handle
surfaces.
Which is enough for practically 100% of what you want to do... :)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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