POV-Ray : Newsgroups : povray.animations : Panning Camera Across a Starfield : Re: Panning Camera Across a Starfield Server Time
6 Oct 2024 10:02:38 EDT (-0400)
  Re: Panning Camera Across a Starfield  
From: Tom Vanderpoel
Date: 7 Sep 2002 21:05:13
Message: <3d7aa249$1@news.povray.org>
Thank you very much!

The galaxy include file is working very well.  I'm still experimenting with
it though.  I want to use this animation in a video I'm creating using a
digital (DV) camcorder and editing on the computer.  Some tests I've done
still flicker a little bit during the camera move and the overall effect has
a cheap, cartoonish, 'video' look to it when viewed on TV.  The stars look
great on the computer, but look like big ugly white dots on TV.

Maybe I need to play around with the field render options a little.  Anybody
know of a good website that discusses producing animations for TV/digital
video use?

Tom



"Warp" <war### [at] tagpovrayorg> wrote in message
news:3d77b792@news.povray.org...
> Tom Vanderpoel <tva### [at] wirrcom> wrote:
> > Now, when the camera begins to rotate, the starfield flickers again
(even
> > with AA totally off).  Perhaps the method I'm using for the stars is not
a
> > good one for animations.  Does anyone have a technique that works?
>
>   I think that the best way of creating stars is to use objects (mainly
> spheres).
>   You can use Colefax's galaxy include file to automate this.
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -


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