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> I agree -- the barrel is flat. Probably it's due to its
> 'cone+cylinder+cone'-construction.
Nope, it's a scaled spherical mesh (well, actually only a quarter).
> make the planks more different by varying their texture
> (color, turbulence, scale).
I've used this technique, but perhaps with not enough variation...
> The upper hoop looks rectangular, because the camera sits in
> its plane. This contributes to the flatness.
I think this is perhaps the main reason for the barrel to look flat. I
will try a different camera...
> Of course it must be rather dark, but is it neccesary to make
> it SO dark?
No, it's a side effect of the "leaching" layer, done with gradient. I
will replace it with a function based on y.
> The window seems a little simplistic, compared to the
> elaborate other objects in your scene: only a uniform yellow
> and some dark lines. Or will higher resolution bring out more
> detail?
Yes, wait for final render: it's actually an very nice isosurface.
> The weights look like beeing painted with a transparent green;
> I would expect more yellow, perhaps a little brown.
Yes, perhaps I've reduced the reflection too much, then it shows
excesively the standard Bronze pigment from colors.inc.
> have you ever thought of slicing up or biting them? Let us see that in
> your next masterpiece!
:) They consist only on the skin! But as they are blobs, perhaps I can do
someday the interior and make such "slice scene"... nice idea.
> Oh, you really think you can *ever* get a _final_ picture?!
No, but I will be too bored with it in some days... ;)
Oh, and thanks for the elaborated comments!
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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