Hi,
Thank you for all suggestions of my last posting. I tried to incorporate
most of them. The result is a new texture demonstration scene, split up into
two scenes (radiosity, scaling). Additionally I am going to create a
rotation test scene and a pure texture demo (just a nice scene to get an
overall impression).
The new radiosity test scene features three complex objects with colored
walls behind them. These walls have pigments similar to pigments in the
Cornell scene. This should hopefully show the interaction of the "texture
under test" with the walls.
The cone row tries to show the interaction of cone color and "texture under
test" (reversed wall test).
The scaling test shows three rows with scaling factor .25, .5, 1, 2 and 4.
Row one: spheres, row two: boxes, row three: hemispheres (looking at slice
plane).
What do you think? Does it work for you?
Bye,
Rene
P.S. Rotation and general scene will follow!
--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
http://www.rene-schwietzke.de/
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Preview of image 'rad2a.jpg'
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