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Christoph Hormann wrote:
>
> It is used for most patterns with random structure (like bozo/bumps,
> dents, wrinkles, granite, etc. but not in crackle), in turbulence and in
> some functions.
Is the idea of noise to provide a 3d-field of random values which change
smoothly (order 1 or 2 differentability)? I think there has been a link to
an article posted recently.. I'll search for it.
- Micha
--
http://objects.povworld.org - the POV-Ray Objects Collection
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