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I share some sentiments with the others. Automatic or a adaptive 'count'
would be the most useful to most people. But I also see your reasoning to
try and get the radiosity refined where needed most by this more direct
user-applied means. If a df3 way were possible then how would a person go
about creating it and then editing it? Render the original scene using a
sort of monochromatic media (emission-only for example) for all objects?
That couldn't be right though... it's only surfaces you'd be after. And then
I don't see any straightforward way of manipulating where to increase or
decrease the count. Object pattern seems an obvious choice, if I even knew
first that could be used for this, but there's still the question of how to
edit.
It's a nice idea but, from what I can tell, some already available settings
might do well enough when it comes to refining the radiosity results. Just a
IMHO statement there. This is a noble cause of course. I think what it comes
down to is whether or not it can be done simply enough and still be some
improvement all around. There is such a potential complexity as I see it
that only a few people would ever get real decent end results after a lot of
effort. Or maybe I'm just not seeing the whole concept right.
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