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> Thanks for the patch, I'm especialy facinated with the sythese and
> ofcourse I want always more. Would it be possible to use that kind of
> algorithem in 3D-space? Randomly picking small cubes from a unit cube
> and build a new pattern from there, in SDL something like:
the current synthese algorithm needs to build the entire new image_map before
using it, You have to tell you want a 500x500 new image, it computes it, and
then uses it. This algorithm can't find a value at a random (x,y) point
directly. (And the construction is quite slow so if you want to use it it's
better to create the image, save it, and use it as a normal image_map)
so in 3D it would be possible but the result would be pre-computed values on a
3D grid (voxels) of a given size
> p.s. Good documentation!
thanks, i writed it in docbook xml format and used some modified .xsl to try
to match the povray documentation :)
> Would have been even nicer if it was in dutch ;)
:))
M
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