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Okay, thanks for the input, here's another sample that shows what I think is
odd behaviour:
Am I right in assuming that my light beam will be no bigger than Beam_Width?
If that is the case (and even if not, I think) then the bottom of the beam
is enclosed entirely by the shade, and so the black shadow should be
covered, no?
This was supposed to be a simple scene to fill in the beginning of a movie
we made :( This light stuff is really stumping me.
The actual lamp part of the image is:
#declare Beam_Width=0.06;
#macro FloodLight(Direction, Position)
union{
cylinder{0, Beam_Width*1.1*y, Beam_Width*1.1}
sphere{0, Beam_Width*1.1}
rotate Direction
translate Position
texture{Tex_Base}
no_shadow
}
light_source{
0 color rgb <0.7, 0.7, 1>*15
cylinder
point_at 10*y
radius Beam_Width*0.9
falloff Beam_Width
tightness 0
rotate Direction
translate Position}
#end
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