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Hmmm,
I just tried a sphere{0,15 interior{media{...}}} instead of atmospheric
media, with the same problem
Mark
PS
here is the media
sphere{
0, 20
interior{
media {
intervals 10
samples 1,1
confidence 0.9
variance 1.0/128
ratio 0.9
scattering {
1,
rgb<0.05,0.05,0.05>
}
method 3
}
}
hollow
}
"Christopher James Huff" <chr### [at] mac com> wrote in message
news:chr### [at] netplex aussie org...
> In article <3d5ff521@news.povray.org>,
> "Mark Hanford" <mar### [at] the internet com> wrote:
>
> > I've been trying to use cylinder lights to create a search-light effect,
> > using atmospheric media. I have noticed that the end of the cylinder
light
> > shows as a black disk, rather than just 'running out'.
> >
> > Is this normal? Can I stop this?
>
> This probably has something to do with how intervals are split up to
> optimize rendering for spotlights and cylinder lights and the fact that
> your media is infinite. Simple answer: don't use atmospheric media, use
> some kind of comtainer.
>
> --
> Christopher James Huff <cja### [at] earthlink net>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tag povray org
> http://tag.povray.org/
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