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I like this. An ominous looking figure casting a long shadow towards the viewer
would make this spooky looking.
FWIW: I've never seen a ceiling quite that shiny and another normal to simulate
floor tiles ( or actual floor tile objects) would help. Also this looks like
some kind of institutional building, so I might expect some sprinkler nozzles,
recessed light fixtures and maybe an exit sign or some such on the ceiling.
Let's see some more.
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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