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This looks pretty cool. Even better with radiosity. The eyes are discontinuities
in the patch surface, a side effect of using 3 cornered patches. One way to fix
these, is by by exporting to a polygon format and then using 3DWin (or similar)
to convert to POV mesh or mesh2.
What is going on with the shoulders? Is that just shadow?
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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