POV-Ray : Newsgroups : povray.binaries.images : Function-Based Shader Macro : Re: Function-Based Shader Macro Server Time
15 Aug 2024 02:24:08 EDT (-0400)
  Re: Function-Based Shader Macro  
From: Buke9
Date: 17 Aug 2002 00:02:30
Message: <3d5dcad6$1@news.povray.org>
Nice Dave I like the middle one the best. BTW Long time no see.
"Dave Dunn" <poi### [at] aolcom> wrote in message
news:3D5DB601.C180803D@aol.com...
> Nothing earthshattering here, just a test of a macro I made after
> looking at the source on a few DarkTree shaders. It's simply a
> f_ridged_mf function with different offset, noise, scale, color and bump
> size settings. I like it because it doesn't look "POV-like" for some
> reason.
>
>
>


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