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Yeah those differences are a pain, but I've noticed that in scenes that
include some kind of texturing, you can get away with much lower radiosity
settings, because the impact from the artifacts is less apparent to the eye.
I'm speculating that the same will apply for the tiling artifacts in a
distributed render. I'm going to run some tests when I get time, but it
seems that while those artifacts cant be totally eliminated, I'm confident
that they can be greatly minimized in a realistic scene, as opposed to a
'cliche' radiosity scene like the cornell box (that has no texturing and
diffuse-only materials)
George
"Thorsten Froehlich" <tho### [at] trf de> wrote in message
news:3d5b7b8d@news.povray.org...
> See "So please WHERE is that file ?" thread in povray.windows for details.
>
> This little image (no need to waste server space with this even more by
> posting the whole rendered images) shows the upper left corner of
> "cornell.pov" differences increased to make them visible to those who have
> problems seeing them.
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trf de
>
> Visit POV-Ray on the web: http://mac.povray.org
>
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