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At the moment the meteor's "speed" is just determined by how many frames I
render. I wanted to make it go slower, but it took 20 hours just to render this,
and I can't afford to spend that long just to render a WIP :)
Maybe next time I'll compress it at a lower frame rate.
--
Tek
http://www.evilsuperbrain.com
=RAY= <ray### [at] yahoocom> wrote in message
news:web.3d5930b060a0b574264908380@news.povray.org...
> Tek wrote:
> >This is the first test of an idea for the Force Of Nature round of the IRTC.
> >This is a meteor's view of it hitting a planet. There's a couple of obvious
> >bugs: it flies through a couple of hills, and you can see the level of detail
> >change from a smooth surface to an isosurface. There's also something really
> >wierd at the start of the animation, where it looks like the planet appears
> >through an imaginary plane. I've modelled everything to a scale of 1 pov unit
=
> >1 metre, the planet has a radius of 6,000,000 units, so maybe it's just
hitting
> >the limit of POV's accuracy.
> >
> >What do you think? Any comments, suggestions, etc.?
> I agree with the other comments, but it would be interesting if you can see
> the result from orbit. Also, it might be better to slow the metor down so
> we could see some nice land detail.
>
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