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Well both those points can be explained by the fact that this is a -very- early
wip :)
The camera is "in" the meteor, because when I rendered that I had no meteor for
the camera to look at. I plan to have the camera following the meteor from just
behind, even though that's a very unrealistic camera angle, because I love the
view we get of the planet during the descent. I'm now working on some nice
re-entry effects which I'll post the results of sometime.
Also the "angle selected" could better be described as a very simple curve. I've
really not done anything clever with the motion, I just picked something that
looked vaguely okay. I'm going to try to write a simple bit of physics to work
out how the meteor should move, then I'll base the animation on that.
Thanks for your comments.
--
Tek
http://www.evilsuperbrain.com
Jim Kress <nos### [at] kressworkscom> wrote in message
news:3d5863a9@news.povray.org...
> Why is the camera in/on the meteor? Wouldn't it be better from a different
> observation point?
>
> Also, at the angle selected, there would be no impact. The meteor would
> probably bounce off the atmosphere and back into space. You need a steeper
> angle of descent.
>
> Jim
>
>
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