|
![](/i/fill.gif) |
Really fantastic. I think I'll have to make it my backdrop. I need a 1
"Tim Nikias" <tim### [at] gmx de> wrote in message
news:3d573c07@news.povray.org...
> So, finally...
> This is the final image. I tweaked the media-settings a little
> more, and modified the texture for the heightfields to be
> much more snow-like (brighter, more reflective on light).
>
> The glow on the iglu was enlargened for more effect, the
> sun scaled down a little.
>
> Rendertime was somewhat around 3 hours on my 1.4 GHZ Athlon,
> 524 MB RAM, Win 98 system.
>
>
> To answer all probable questions:
> The clouds are made with scattering media, as is the sun and
> some highlighting on the foreground heightfield,
> and an outer rim on the iglu for a crude subsurface scattering.
>
> Emission and absorbing media was used to model the haze
> (much more flexibility than fog, but slower), and pure emission
> media was used for the glow on the iglu.
>
> The iglu is pure CSG, the heightfields were modelled using
> pigment-patterns and the image-function.
>
> The little name in the top right corner is just a bump-map applied
> to the camera.
>
> Hope you all like the final version. I'll be cleaning up the code today
> and put it up on my homepage for download.
>
> Regards and thanks for all the help,
>
> Tim
>
> ---
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmx de
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |