POV-Ray : Newsgroups : povray.binaries.images : Battlemech WIP mo' ambitions, mo' problems! : Battlemech WIP mo' ambitions, mo' problems! Server Time
15 Aug 2024 02:29:09 EDT (-0400)
  Battlemech WIP mo' ambitions, mo' problems!  
From: f00
Date: 13 Aug 2002 18:57:03
Message: <3d598ebf@news.povray.org>
Hi there,

as promised, here's my current
haven't-had-too-much-sleep-at-the-middle-of-the-night-work-in-progress-pictu
re. I have added some (I admit: still very cheap) background desert theme
with fog / dust and I've also changed the camouflage texture to a more
*realistic* one. I made it more matte and added some black burning stains
and rust. The colors of the texture have been changed to aquire a more
desert-like look. In the final scene I want the mech to be more dynamic,
e.g. in movement, but I#ll deal with that later.
What drives me mad is the media thing. I want to, but I have virtually no
clue how to produce some sandstorm-like media in which the search light
cones show. Can anyone help me with this ( even though I guess the topic
extends too far beyond discussing it briefly in a newsgroup ) ?
The next thing is clouds: in a previous version I tried to generate dark,
thunderstormy clouds with a hollow sphere and partially transparent texture
but it just looks kinda crappy.

so far but yet so far away,

f00


Post a reply to this message


Attachments:
Download 'mech_wip_3.jpg' (37 KB)

Preview of image 'mech_wip_3.jpg'
mech_wip_3.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.