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Thanks alot for this, I think I can make some use of it ;-) I'll post a new
WIP pic later today.
>"JPGargoyle" <jot### [at] netcabo pt> schrieb im Newsbeitrag
news:3d5841ab@news.povray.org...
> Well this is somrthing about your request on a camouflage texture.
> I came up with this texture while I was making some experiments on a
texture
> that someone posted here in this news group.
> (It was a texture used in the ground, but I can't remember the name of the
> author.)
> So while playing with its values I achieved this texture. Its no big deal
> but its a starting point.
>
> Best regards.
>
>
>
teste04.pov-----------------------------------------------------------------
> -------------------
>
> // Persistence of Vision Ray Tracer Scene Description File
> // File: teste04.pov
> // Vers: 3.5
> // Desc: Camouflage like texture.
> // Date: 2002/08/12
> // +AM2 +A0.0 +R2 -J
>
> #version 3.5;
>
> #include "colors.inc"
>
>
> // ----------------------------------------
>
> global_settings {
> assumed_gamma 1.0
> max_trace_level 5
> }
>
> // ----------------------------------------
>
> camera {
> location <0.0, 01.5, -5.0>
> direction 1.5*z
> right x*image_width/image_height
> look_at <0.0, 0.0, 0.0>
> }
>
> sky_sphere {
> pigment {
> gradient y
> color_map {
> [0.0 rgb <0.6,0.7,1.0>]
> [0.7 rgb <0.0,0.1,0.8>]
> }
> }
> }
>
> light_source {<0, 0, 0>
> color rgb <1, 1, 1>
> translate <-30, 30, -30>
> }
>
> // ----------------------------------------
>
> plane {
> y, -1
> pigment {
> checker
> color rgb <1, 1, 1>,
> color rgb <0, 0, 0>
> }
> }
>
>
>
> //===========================================
> #declare T1 = texture {
> pigment {
> cells
> turbulence 1
> color_map {
> [0 color rgb Black]
> [0.5 rgb SemiSweetChoc]
> [1 rgb HuntersGreen]
> }
> }
> }
>
> sphere {
> 0.0, 1
> texture { T1
> //finish {
> // reflection { 0.01, 0.05 }
> // specular 1
> // roughness 0.005
> // ambient 0
> //}
> scale 0.25}
> }
>
>
>
>
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