POV-Ray : Newsgroups : povray.binaries.images : Battlemech WIP *used* look ? : Re: Battlemech WIP *used* look ? Server Time
15 Aug 2024 02:32:51 EDT (-0400)
  Re: Battlemech WIP *used* look ?  
From: f00
Date: 13 Aug 2002 05:56:24
Message: <3d58d7c8@news.povray.org>
Thanks alot for this, I think I can make some use of it ;-) I'll post a new
WIP pic later today.


>"JPGargoyle" <jot### [at] netcabopt> schrieb im Newsbeitrag
news:3d5841ab@news.povray.org...
> Well this is somrthing about your request on a camouflage texture.
> I came up with this texture while I was making some experiments on a
texture
> that someone posted here in this news group.
> (It was a texture used in the ground, but I can't remember the name of the
> author.)
> So while playing with its values I achieved this texture. Its no big deal
> but its a starting point.
>
> Best regards.
>
>
>
teste04.pov-----------------------------------------------------------------
> -------------------
>
> // Persistence of Vision Ray Tracer Scene Description File
> // File: teste04.pov
> // Vers: 3.5
> // Desc: Camouflage like texture.
> // Date: 2002/08/12

> // +AM2 +A0.0 +R2 -J
>
> #version 3.5;
>
> #include "colors.inc"
>
>
> // ----------------------------------------
>
> global_settings {
>   assumed_gamma 1.0
>   max_trace_level 5
> }
>
> // ----------------------------------------
>
> camera {
>   location  <0.0, 01.5, -5.0>
>   direction 1.5*z
>   right     x*image_width/image_height
>   look_at   <0.0, 0.0,  0.0>
> }
>
> sky_sphere {
>   pigment {
>     gradient y
>     color_map {
>       [0.0 rgb <0.6,0.7,1.0>]
>       [0.7 rgb <0.0,0.1,0.8>]
>     }
>   }
> }
>
> light_source {<0, 0, 0>
>   color rgb <1, 1, 1>
>   translate <-30, 30, -30>
> }
>
> // ----------------------------------------
>
> plane {
>         y, -1
>         pigment {
>                 checker
>                 color rgb <1, 1, 1>,
>                 color rgb <0, 0, 0>
>         }
> }
>
>
>
> //===========================================
> #declare T1 = texture {
>      pigment {
>          cells
>          turbulence 1
>          color_map {
>               [0 color rgb Black]
>               [0.5 rgb SemiSweetChoc]
>               [1 rgb HuntersGreen]
>          }
>      }
> }
>
> sphere {
>   0.0, 1
>   texture { T1
>             //finish {
>             //     reflection { 0.01, 0.05 }
>             //     specular 1
>             //     roughness 0.005
>             //     ambient 0
>             //}
>             scale 0.25}
>   }
>
>
>
>


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