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Well this is somrthing about your request on a camouflage texture.
I came up with this texture while I was making some experiments on a texture
that someone posted here in this news group.
(It was a texture used in the ground, but I can't remember the name of the
author.)
So while playing with its values I achieved this texture. Its no big deal
but its a starting point.
Best regards.
teste04.pov-----------------------------------------------------------------
-------------------
// Persistence of Vision Ray Tracer Scene Description File
// File: teste04.pov
// Vers: 3.5
// Desc: Camouflage like texture.
// Date: 2002/08/12
// +AM2 +A0.0 +R2 -J
#version 3.5;
#include "colors.inc"
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 5
}
// ----------------------------------------
camera {
location <0.0, 01.5, -5.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {<0, 0, 0>
color rgb <1, 1, 1>
translate <-30, 30, -30>
}
// ----------------------------------------
plane {
y, -1
pigment {
checker
color rgb <1, 1, 1>,
color rgb <0, 0, 0>
}
}
//===========================================
#declare T1 = texture {
pigment {
cells
turbulence 1
color_map {
[0 color rgb Black]
[0.5 rgb SemiSweetChoc]
[1 rgb HuntersGreen]
}
}
}
sphere {
0.0, 1
texture { T1
//finish {
// reflection { 0.01, 0.05 }
// specular 1
// roughness 0.005
// ambient 0
//}
scale 0.25}
}
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Attachments:
Download 'teste04.jpg' (48 KB)
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