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Impressive. :)
But as much as these type of simulations are very fun and impressive,
I'm still hoping to see mechanics simulations of object that are *not*
like jelly. (Is that what is called rigid body dynamics?) While I can
think of tons of scenarios where mechanics between solid object would be
useful, I practically can't think of any where these jelly type of
objects can be used. Of course, that might just be me.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
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