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"Dawn McKnight" <blu### [at] mac com> schrieb im Newsbeitrag
news:3D5### [at] mac com...
> The first thing I'd say to you is that it looks too uniform. It looks
> like you have one union, and the texture assigned to the whole thing.
Actually, I build the whole structure step-by-step, by now its about 26
previously declared objects with loads of CSG at about 1600 lines of code,
and I'm starting to get confused ;-)
> Try subdeviding it, and applying the texture seperatly, maybe even
> having slight differences in the texture applied to the left arm, say,
> as opposed to the right leg.
I had something like this in mind, thanks anyway, I'll post another pic with
some of those alterations later, as right now I try to add some more details
to the model rather than mess with the texture to much.
>
> Also, your texture is too shiny... play with the settings and see if you
> can get a more matte surface.
>
I'll try to reduce this, thx
> Maybe a spot of bondo or two?
>
What is "bondo" ? not the same as "phong" I guess ?!
> Some rust?
I have not figured out yet how to make a camouflage texture with some rusty
areas /spots in it, I think that woud be nice. Any suggestions ?
>
Anyway, thanks alot for the response,
f00
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