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Very impressive.
One small criticism: it looks like your bendy object hasn't got smooth shading.
i.e. you can see the polygons as it's falling off.
But anyway, it looks amazing, please post some more renders :)
--
Tek
http://www.evilsuperbrain.com
Christoph Hormann <chr### [at] gmx de> wrote in message
news:3D57C3F7.E501BA7F@gmx.de...
>
> I have started implementing my mechanics simulation system as a POV-Ray
> patch, here is one of the first results.
>
> The bar is modelled with point masses and springs just like in previous
> simulations, the integration is simple euler method (i did not yet
> implement anything else).
>
> The nice thing is that it is quite fast, 15 minutes for the whole
> animation while other tasks were running on the machine. The actual
> simulation was just about 1 second per frame (i did not yet implement
> statistics for it either).
>
> See povray.unofficial.patches for some more information how the patch will
> be working.
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______
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