Very nice!
Her hair line is awfully receded.
To me the eyes seem a little strange. Maybe slightly too much upturned?
But then if it looks right to you then disregard.
"Ive" <ive### [at] lilysoft com> wrote in message news:3d578859@news.povray.org...
>
> The next round in the face combat - well, just kidding.
>
> Thanks for all advices on my former face image - and so
> I have tried to improve Angelina (yes, she got a name)
> a little bit.
>
> After a suggestion from my girl friend: "...girls like this would
> use a dark eye liner - and a lot of it" (and whatever she did
> mean with "girls like this") I have changed her make-up a
> little. It seems that by using POV-Ray I also do learn how
> to do a good pro-blush.
>
> Next I have used Wings3d to add some more triangles by
> hand . A stupid work to get a smoother mesh for her hair.
> Does anybody know a utility that imports .obj files and does
> a surface subdivision by leaving the uv-vectors untouched?
>
> And the eyes. A little bit better I think, but these are not
> Bette Davis eyes. Meanwhile I believe the only way without
> faking anything would be to remove the Poser mesh for the
> eyes completely and create a realistic CSG model instead.
>
> so long
> -Ive
Post a reply to this message
|