The next round in the face combat - well, just kidding.
Thanks for all advices on my former face image - and so
I have tried to improve Angelina (yes, she got a name)
a little bit.
After a suggestion from my girl friend: "...girls like this would
use a dark eye liner - and a lot of it" (and whatever she did
mean with "girls like this") I have changed her make-up a
little. It seems that by using POV-Ray I also do learn how
to do a good pro-blush.
Next I have used Wings3d to add some more triangles by
hand . A stupid work to get a smoother mesh for her hair.
Does anybody know a utility that imports .obj files and does
a surface subdivision by leaving the uv-vectors untouched?
And the eyes. A little bit better I think, but these are not
Bette Davis eyes. Meanwhile I believe the only way without
faking anything would be to remove the Poser mesh for the
eyes completely and create a realistic CSG model instead.
so long
-Ive
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