POV-Ray : Newsgroups : povray.binaries.images : Top+Speaker : Re: Top+Speaker Server Time
15 Aug 2024 02:28:45 EDT (-0400)
  Re: Top+Speaker  
From: Ive
Date: 12 Aug 2002 04:53:28
Message: <3d577788@news.povray.org>
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3d563657@news.povray.org...
>
>
> Try it - it's very simple!
>
> Some mesh is created this way:
>
>    #include "functions.inc"
>    isosurface {
>       function { f_mesh1(x,y,z,0.05,0.02,1,0.01,1) )
>       }
>       contained_by { box {-1,1 }  // container shape (way to big in the
> y-direction - too lazy to type more)
>       threshold 0.02
>       pigment {rgb 0.5}
>     }
>
> You'll have to adjust those 5 parameters, as I copied them out of one of
my
> scenes (definitely no speaker grid). And you would have code that fold
> somehow (should be not to hard by substituting the y and z parameters by
> some math.
>
> Not that I'm saying isosurfaces are the answer to everything - your grid
> looks very good the way it is. But there are many people who seem to fear
> isosurfaces as something complicated.
>
> Regards,
>
> Marc-Hendrik
>
>

Thanks a lot for this short tutorial. This gave me the final kick to start
playing with isosurfaces.

so long
-Ive


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