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"Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
news:3d563657@news.povray.org...
>
>
> Try it - it's very simple!
>
> Some mesh is created this way:
>
> #include "functions.inc"
> isosurface {
> function { f_mesh1(x,y,z,0.05,0.02,1,0.01,1) )
> }
> contained_by { box {-1,1 } // container shape (way to big in the
> y-direction - too lazy to type more)
> threshold 0.02
> pigment {rgb 0.5}
> }
>
> You'll have to adjust those 5 parameters, as I copied them out of one of
my
> scenes (definitely no speaker grid). And you would have code that fold
> somehow (should be not to hard by substituting the y and z parameters by
> some math.
>
> Not that I'm saying isosurfaces are the answer to everything - your grid
> looks very good the way it is. But there are many people who seem to fear
> isosurfaces as something complicated.
>
> Regards,
>
> Marc-Hendrik
>
>
Thanks a lot for this short tutorial. This gave me the final kick to start
playing with isosurfaces.
so long
-Ive
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