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Hi,
the way Robert uses alpha channels is one
way to do it, but with POV 3.5 you can also use
pigment_pattern and this has some advantages:
1. You do not need to compose the texture map
together with the transparency map, so it's easier
to handle.
2. You can still use specular highlights, and that is
impossible with the "alpha channel technique" 'cause
the highlights are also applied to the invisible parts.
Basicly this is the same technique I have used for
the grille in my Marshall top+speaker image.
Soon I will post a short tutorial to
povray.binaries.tutorials to make this more clear.
And anyway it's a good idea to visit DigitalBabes
for the translash.jpg image.
What poser figure do you use, I thought it is the
p4woman , but you do use Poser 3 ???
so long
-Ive
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