O.K. I read the tutorial...sorta makes sense. So to do what Iva said, I'd
modify the OBJUVPOV.png file adjusting the alpha channel for the eyelashes
to only trace the lashes themselves?
??? Correct? Can PSP V3 do that? I have a really old version of PSP.
"Mike Williams" <mik### [at] econym demon co uk> wrote in message
news:XkF### [at] econym demon co uk...
> Wasn't it Robert J Becraft who wrote:
> >
> >"Ive" <ive### [at] lilysoft com> wrote in message
news:3d546c8f@news.povray.org...
> >> > Does she look lonelier this close?
> >> >
> >>
> >> I really don't know if she looks "lonely", but for sure
> >> not very happy. I even think it is impossible to create
> >> a facial expression for lonelyness.
> >>
> >> Anyway, I like this closeup with the jewelry very much.
> >>
> >> Just one idea: make the eyelashes of "Posette" look
> >> more real.
> >> You can render this with POV-Ray quite easy either
> >> by composing the image map (the body texture) together
> >> with a transparency map for the lashes used as alpha
> >> channel (done with any image processing software) or
> >> even better by using "pigment_pattern".
> >
> >?? How do you suggest I do this? Output from obj2pov below...
>
> There's info on how to convert Poser transparency maps into something
> that can be used in POV in my "Poser to Pov" tutorial. Particularly
> section 4 "Poser 4 and Transparency Maps".
>
> <http://www.econym.demon.co.uk/posetut/>
>
> --
> Mike Williams
> Gentleman of Leisure
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