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Thanks for your input Tim.
These maps must be done in this manor because they are for a table top
miniature game called MechWarrior:Dark Age. This game is typically played
on n-scale terrain. I don't have the space to alot to an actual terrain
model & I suspect there are very many others that don't as well. That is
why these images are rendered from a satellite point of view.
"Tim Nikias" <tim### [at] gmx de> wrote in message
news:3d51f399$1@news.povray.org...
> Hi Tony!
>
> So, what should changeis your question?
>
> Like I said, I think the textures need some work. I don't
> know how you went to model the images, but perhaps it
> would help if you'd wouldn't model them from a
> birds view, but more as if you're walking around.
> As I see it, the image looks a little strange, as if
> textures, shadows etc don't really line up to what
> I'd expect to see.
> Perhaps it would help to make it more visible where
> the light is coming from. You already got shadows,
> how about adding some highlights, just a little, to
> put more emphasize on the direction the light
> is coming from.
>
> Just some ideas.
>
> ---
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmx de
>
>
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