"Rune" wrote:
> My own experiments on the other hand have been minded more towards being
> able to create animations from inside POV-Ray. My biggest problem is
> that I haven't found a method to deform a mesh to follow a set of
> bones... :(
What is your problem? To get the mesh data into format that can be used
with POV's file io? You could write an external utility to do that. Or
deforming the mesh data? I want to know because I'm really intrested in
animating meshes with POV-Ray.
Simon
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