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> I tried to convert the animation data as well.
> (By the way it used Pov's spline function to interpolate the
> meshframes, great stuff!)
Now THAT is interesting! Do you think it could work on a dense polygon
shape? I can imagine it's relative easy to isolate the vertices in a
low-poly shape and animate them (maybe all vertices simply get a new value
from your file, for each frame?)
If you could make it work with a selection of key-vertices, interpolated
with the rest of polygons, I'd say here goes the next "Rune" ... hehe, I
mean, you're playing on a high level, then. :o)
Regards,
Hugo
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