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The clouds is made with scattering media filled in a
hemispheric container. If you take a look at my post on
the 1st of August, you'll find the code-snippet of the
clouds somewhere...
No radiosity. A plain lightsource behind the cloud-hemisphere,
a cone pointing from the light to camera, not textured,
but again, filled with scattering media to achieve that nice
sun-effect-
The soft glow on the iglu as well as the soft highlights on the
hills are also media (for the hills, again scattering, the iglu
glows with emission).
Any questions remaining regarding the media?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
"Rafal 'Raf256' Maj" <raf### [at] raf256 com> schrieb im Newsbeitrag
news:Xns### [at] 204 213 191 226...
> "Tim Nikias" <tim### [at] gmx de> wrote in news:3d4ec8a3@news.povray.org
>
> > Just a slightly better landscape-type perspective...
>
> nice :)
>
> what did You use ? sky is made from media, and scene uses radiosity ?
>
> --
> #macro
g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
> pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local
l=mod(c,100
> );g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end
light_source{
> y 2}sphere{z*20
9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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