POV-Ray : Newsgroups : povray.binaries.images : [WIP] Goodbye (Loneliness) (80kbu) : Re: [WIP] Goodbye (Loneliness) (80kbu) Server Time
15 Aug 2024 04:28:12 EDT (-0400)
  Re: [WIP] Goodbye (Loneliness) (80kbu)  
From: Gail Shaw
Date: 4 Aug 2002 07:57:58
Message: <3d4d16c6@news.povray.org>
"Simon Adameit" <gom### [at] gmxde> wrote in message
news:3d4c4c4f@news.povray.org...
>
> "Gail Shaw" <gai### [at] mwebcoza> schrieb im Newsbeitrag
> news:3d4c1aa7@news.povray.org...
> > I decided not to use a person in the scene. To quote a friend
> > 'It seems lonelier this way.'
> >
> >
>
> As aready has been said it doesn't look like it's raining as I think you
> want it to.
> I think this is because usually when it rains the sun isn't directly
> illuminating the objects but in your scene all objects are lit from a
light
> source and have hard shadows.

I've toned down the main light and added a shadowless light. I'll also

> The materials also don't look wet. I don't
> have an idea how to make them look wet, trying to make a realistic wet
> surface with reflection and such things would probably be to slow and you
> wouldn't see the tiny detail anyway so you should just try to get the
color
> right.

everything in the scene has the following finish :
finish {ambient 0 specular 0.6 roughness 0.001 reflection {0.3,0.6}}
I think the light's in the wrong place

> At the moment it looks more like a sunny dry day with a lot of grey
> dust in the air.

I'm going to add some rain effects , don't know what else to do.

Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS


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