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John VanSickle <evi### [at] hotmail com> wrote:
> There are a couple of primitives I'm thinking of suggesting for V4.
> Since I'd like to do all the legwork for implementing these primitives
> (writing the ray intersection tests, automatic bounding calculations,
> etc), so that the suggestion will put less work on the POV-Ray team,
> excatly what functions are needed to fully support a primitive
> under POV-Ray?
Would it be possible for you to mention which types of primitives are
you thinking about?
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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