"Hugo" <hua### [at] post3 tele dk> wrote in message news:3d47e79d$1@news.povray.org...
> I don't know why you need so many blur_samples however. I understand the
> grainyness increases with fewer samples but usually that doesn't destroy the
> overall quality.. I think there is something odd with be transition between
> the white dots and the transparant plastic on the dices.. I don't think more
> samples will fix this. (?)
Rene, try setting variance to zero, confidence to 0.9999 and using approx 140 samples
(or
more, as required)
Andy Cocker
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