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Thanks. I hope that more samples will fix it, I tried 25 instead of 125 and
I just got a bunch of pixels. Therefore I assume the opposite. Focal Blur
disables normal anti-aliasing and therefore it has to compensate the edges
as well.
I keep you updated.
Rene
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Rene Schwietzke, Director QA
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"Hugo" <hua### [at] post3 tele dk> wrote in message
news:3d47e79d$1@news.povray.org...
> Oh, not bad! At first I thought the white borders were post-processed but
> now I see they're part of the focal blur. Nice touch! Those transparant
> dices look good too, except those close up.
>
> I don't know why you need so many blur_samples however. I understand the
> grainyness increases with fewer samples but usually that doesn't destroy
the
> overall quality.. I think there is something odd with be transition
between
> the white dots and the transparant plastic on the dices.. I don't think
more
> samples will fix this. (?)
>
> Regards,
> Hugo
>
>
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