Oh, not bad! At first I thought the white borders were post-processed but
now I see they're part of the focal blur. Nice touch! Those transparant
dices look good too, except those close up.
I don't know why you need so many blur_samples however. I understand the
grainyness increases with fewer samples but usually that doesn't destroy the
overall quality.. I think there is something odd with be transition between
the white dots and the transparant plastic on the dices.. I don't think more
samples will fix this. (?)
Regards,
Hugo
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