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"Samuel Benge" <sbe### [at] caltel com> wrote in message
news:3D4### [at] caltel com...
> For starters, try:
>
> media{ scattering{5,.01 extinction .001} method 3 }
>
> Don't forget the 'hollow' keyword in the object block; it's so easily
> left out sometimes.
I remembered
> Nice water, by the way.
Thanks.
>What happened to your height_field, though? It's
> got some strange artifacts I haven't seen before. What color depth did
> you use when making it?
I used a GrayScale TGA and I agree, I am NOT happy with it.
>
> Bryan wrote:
>
> > Ok, I have the scene set up, but I want to get a good media for the
water.
> >
> > It should be slightly green and I want to see light rays casting down
from
> > the sun.
> > I have tried, but I just can't get the hang of it.
>
> --
> Samuel Benge
>
> sbe### [at] caltel com
>
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