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3d4561d5$1@news.povray.org...
> There are actually 5 different patches, and each has its
> own random rotation. Yes, they are similiar in size, like
> a field of grass mostly is!
> Nontheless, I'm working on a macro which will check how
> much neighbours each patch has. The more neighbours, the
> better the region is (supposedly), and thus, the grass is bigger.
> So, lonesome patches will be scaled smaller, and rims aren't
> as big as the center of fields. But that wasn't / isn't implemented
> yet.
Ah clever! (I just use slope for this purpose, I think it's faster but your
way seems more natural)
> As for thick blades, they are two-dimensional meshes, but perhaps
> you meant width (or maybe I am confusing width and thickness,
> not you, doesn't matter), and that may well be. Can be changed
> very easily.
no no I confused, I meant width, :-)
Marc
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