"Slime" wrote:
> 1. if you want a sky formed by a pigment on a sphere, look up the
sky_sphere
> keyword.
I already know about sky_sphere but it would'nt be of any use in this case
because I need a texture wich is illuminated by the sun and not a pigment.
> 2. Use a plane, not a sphere, so that the perspective is right near the
> horizon.
>
To get the perspective right I would have to use a sphere translated into
the bottom to make the clouds disappear behind the horizon like they do in
the real world. But neither this nor a plane would work in this case because
the sphere is needed to simulate the shading of the clouds.
Simon
Post a reply to this message
|