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Small example scene... Okay. Try this. The bmp can be found at
http://www.slimy.com/~mgreen/rollinghills1.bmp shortly.
// =====================================
camera {
location 0.2*<11, 3, 0>
look_at 0.2*<0, 2, 0>
}
light_source {
<10, 3, -10>
color 1.9*<1, 1, 1>
}
#declare ground_o =
height_field {
sys "C:\mydocu~1\povfiles\height_field\rollinghills2.bmp"
smooth
translate <-0.5, -0.25, -0.5>
scale <10, 4, 10>
rotate -5*z
}
#declare ground =
object {
ground_o
texture {sandtex}
}
object {
ground
}
#declare sandtex =
texture {
pigment {color rgb 1.34*<0.75,0.68,0.5>}
normal {bozo, 0.8 scale 0.2}
finish {crand 0.1 ambient 0.4}
}
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