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"Samuel Benge" <sbe### [at] caltelcom> wrote:
> marabou wrote:
>
> > on a
> > defined stone and a nearly given radius how many complete stones can be
> > positioned to fill a circle and how great is radius then? is there a
> > formular i can use?
>
>
> Hello Marabou. Here is some code for you. I tested and re-tested this
> code and it works great. Note, Radius must be a multiple of Scale. For
> example if Scale is 4, then Radius must be 4, 8, 12, 16, etc. Here is
> the code (I added a camera and light_source for convenience):
>
> camera{location<0,40,-40>
> look_at 0
> angle 35
> }
>
> light_source{
> <2,1,-.5>*100000
> ,<1.5 1.45 1.25>*1.7
> }
>
> #declare Scale=1;
> #declare Radius=10;
> #declare RotateV=0;
> #while(RotateV<360)
> superellipsoid{<.2,.2>
> pigment{rgb 1}
> scale< Scale, Scale/2, Scale/2 >
> translate z*Radius
> rotate y*RotateV
> }
> #local RotateV = RotateV+360/Radius/3*Scale;
> #end
#declare Scale=3.2;
Same problem :-(
Regards.
-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
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