|
![](/i/fill.gif) |
"Hugo" <hua### [at] post3 tele dk> ha scritto nel messaggio
news:3d4029bc$1@news.povray.org...
> Jack wrote:
> > Your renders have such reality
> > --a call for a tutorial to help the rest of us!
>
> I agree that Jonathan uses a great setup of light and reflections! The
> textures impress me, and the window reflecting on the yellow plastic is much
> more interesting than the usual round highlights. I never got that to work.
Oh that's easy: just add an ambient 20 sky inside the one used for the global
illumination and put the no_image flag into it (otherwise the pic will look, hum,
*burnt*).
> The render time is very low considering what is going on. I'd like an
> explanation too.
I didn't use very high radiosity settings.
But the trick is another one: you all know indoor pure radiosity scenes are awfully
hard to get good, usually because the skylight has very little room to pass through
(a window or a door for instance), and you need very high settings but things don't
look good either...
What I do here (and what I did elsewhere) is to add the no_image flag to the wall
where the window is... it looks right, it doesn't need damn high settings hence the
low render time. :-)
Hopefully I was clear enough, otherwise I can post the source if asked so.
--
Jonathan.
Post a reply to this message
|
![](/i/fill.gif) |