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"gemelli david" <d.g### [at] xlstudio com> wrote in message
news:3D3### [at] xlstudio com...
> once again, the flying thingy....
> now, I will work on a complete scene and make more experiments to find a
> good metal texture for the objects...
>
> comments/ideas welcome as usual.
I didn't mean to start a controversy with the counter-rotating bit...
I agree that the arms, while they would work, don't look as good. I
could suggest vanes in the body, ports in the upper thigh, a segment of the
upper thigh that is a rotating cylinder that acts as a sail against the
downdraft, the same arms but sticking out from below or similar "turbo"
ports in the spherical undercarriage.
The rotating cylinders seem coolest to me. But then, I have always been
fascinated with the rotating sail idea. But they add a moving part. Probably
the best technical plan is smaller turboports on the bottom, 3
Quarter-spheres with vents sort of between the legs. Not as large a lever,
but if you just add more thrust...
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