Greg M. Johnson wrote:
> I'm a real dummy. Could you post code for your algorithm that is say
> unreflective ball on checkered plane, or something even more simple?
>
There is already source at p.t.s.f. It doesn't really matter what object is
used but with objects with very small edges you'll get some problems just
look at the bottom of the pieces.
One big disadvantage of the algorithm used is that it does not work with
antialiasing. You'll have to render at a higher res and then scale it down.
Post a reply to this message
|