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yes - it's my problem with it - can it be a bug ?
> pigment is color rgbf <.93,.95,.99,.98>
> and if ther is nodispersion - it looks like glass
> after adding dispersion - glass is very 'dark' and non-transparent. After
> adding dispersion I had to add ambinet 2.5 (!) to have sam brightness as
> with no dispersion and ambient 0.0
Perhaps you have to play around with "collect off" for the
glass, double_illuminate and transmittance instead of filtering...
Just a guess though...
Tim
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