I just revisited the *balls filling a container* simulation to test my new
programming skill (hehe just passed my C exam).
While it's not perfect (some balls clearly intersect) it does the job. The program
took ~20 min to calculate 800 frames (30 iterations per frame, 400 balls and ~10
millions collisions). Then each frame took about 9 sec to render with POV.
http://digilander.libero.it/jrgpov/anim/palline.avi (2.7 MB divx 5).
--
Jonathan.
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